using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum InteractionType
{
    Quest,
    Shop
}

[CreateAssetMenu(fileName = "NPCDialogue", menuName = "游戏SO文件/NPC/对话")]
public class NOCDialogue : ScriptableObject
{
    [Header("信息")]
    public string Name;
    public Sprite Icon;

    [Header("互动")]
    public bool HasInteraction;
    public InteractionType InteractionType;

    [Header("对话")]
    public string Greeting;
    [TextArea]public string[] Dialogue;
}
